"VertexLitGeneric"
{
	"$baseTexture" "Models/Weapons/V_bugbait/bugbait_sheet"
	"$bumpmap" "Models/Weapons/V_bugbait/bugbait_sheet_normal"
	"$selfillum" "1"
	"$selfillumtint" "[1 1 3]"
	"$phong" "1"
	"$phongboost" "1"
	"$phongexponent" 10
	"$phongfresnelranges"	"[.1 .5 1]"
}
