"VertexLitGeneric"
{
	"$baseTexture" "Models/Weapons/V_bugbait/bugbait_inside"
	"$bumpmap" "Models/Weapons/V_bugbait/bugbait_inside_normal"
//	"$envmap" "Env_Cubemap"
//	"$envmaptint" "[.1 .1 .1]"
//	"$normalmapalphaenvmapmask" 1
	"$phong" "1"
	"$phongboost" "1"
	"$phongexponent" 10
	"$phongfresnelranges"	"[.1 5 1]"
}

