"vertexlitgeneric"
{
	"$baseTexture" "Models/Weapons/v_crossbow/string"
	"$bumpmap" "Models/Weapons/v_crossbow/string_normal"
//	"$envmap" "env_cubemap"
//	"$normalmapalphaenvmapmask" 1

// -- From here down is new stuff which will only be applied if $phong is set to 1 --
	"$phong" "1"
	"$phongboost"	"2"
	"$phongexponent" "12"
	"$phongfresnelranges"	"[0 0.5 1]"
}
