"VertexLitGeneric"
{
	"$baseTexture" "Models/Weapons/V_pistol/v_pistol_sheet"
	"$bumpmap" "Models/Weapons/V_pistol/v_pistol_sheet_normal"
//	"$envmap" "env_cubemap"
//	"$envmaptint" "[0.1 .1 .1]"
//	"$normalmapalphaenvmapmask" 1
	"$selfillum" "1"
	"$phong" "1"
	"$phongboost" "1"
	"$phongexponent" "15"
	"$phongalbedotint" "1"								
	"$phongfresnelranges"	"[.1 5 1]"
}
