"vertexlitgeneric"
{
	"$baseTexture" "Models/Weapons/v_crossbow/crossbow dirtmap_glow"
	"$bumpmap" "Models/Weapons/v_crossbow/normal_map_composite copy"
//	"$envmap" "env_cubemap"
//	"$envmaptint" "[.25 .25 .25]"
//	"$normalmapalphaenvmapmask" 1

// -- From here down is new stuff which will only be applied if $phong is set to 1 --
	"$phong" "1"
	"$phongboost"	"3"
	"$phongexponent" "50"
	"$phongfresnelranges"	"[.1 3 1]"
}