VertexLitGeneric
{
	$basetexture "models/gravgun_crystal/gravgun_crystal"
	$bumpmap "models/gravgun_crystal/gravgun_crystal_nrm"
	$surfaceprop Metal

	$phong 1
	$phongfresnelranges "[0.2 0.5 1]"
	$phongboost 5
	$phongexponent 3

	$selfillum 1
	$selfillumtint "[1.0 0.5 1.0]"
}