"VertexLitGeneric"
{
	"$baseTexture" "Models/weapons/v_slam/v_slam"
	"$bumpmap" "models/Weapons/V_slam/v_slam_normal"
//	"$normalmapalphaenvmapmask" 1
//	"$envmap" "env_cubemap"
//	"$envmapsaturation" .5
//	"$envmapcontrast" 1

// -- From here down is new stuff which will only be applied if $phong is set to 1 --
// Uses unofficial settings since Valve never added Phong shading to this model.
	"$phong" "1"
//	"$lightwarptexture" "models/alyx/skin_lightwarp"
	"$phongexponent" "15"
	"$phongboost"	"2"
	"$phongfresnelranges"	"[.1 0.4 2]"

}
